![]() ![]() It’s an interesting idea for a narrative, sure, but this static story doesn’t necessarily fit within the largely randomized context of Invisible, Inc. With only 72 hours to go before Incognita becomes inoperable, you have to race across the globe, raising alarms as you complete missions in order to locate a powerful security hub computer that can house your trusty AI. The agency you command was infiltrated by one of these corporations, which in turn compromised the integrity of the computer housing Incognita, an advanced hacking AI. You take the role of an unnamed operator in charge of two player-selected agents tasked with infiltrating various locations across a fictional corporate-controlled globe. ![]() is not unlike that of underrated voice-controlled RTS There Came an Echo. The basic premise surrounding Invisible, Inc. ![]() Consider this point: if you have more time to think about how to stay hidden, wouldn’t you come up with more creative tactics to do so? is an overwhelming success, as players always have the time to consider the most stealthy, wise path from their spawn point to their objective. After all, the argument is often made that stealth games are somewhat broken by default, with players simply sitting in corners memorizing enemy movement patterns rather than actively employing strategy. It seems strange that stealth and turn-based gameplay have never really been blended to this extent. Though its world design is somewhat convoluted and its weak narrative feels oddly out of place compared to its perpetually-shifting gameplay, Invisible, Inc. is a solid combination of turn-based action and stealth. The result is a backbreaking challenge that forces you to adapt to new situations, figure out what the environment is trying to tell you, and attempt to rebound after inevitable demises. Not only does it have one of the highest learning curves of any single-player title released in the last twelve months, but the random nature of its stages creates a world that is constantly trying to make you fail. The general masses might be able to enjoy traditional hardcore turn-based tactics titles, but with Invisible, Inc. Klei Entertainment has crafted a procedural title that constantly makes minds spin. Invisible, Inc. should not be played by stupid people. Warning: the next sentence of this review might seem condescending, but no writer in good conscience could forgo letting the audience know this very important fact. ![]()
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